About Me
I’m an Unreal Engine developer focused on building and iterating gameplay systems using Blueprints. My work centers on creating clear, responsive mechanics and designing systems that can scale and interact cleanly within a larger gameplay loop.
I’ve developed playable prototypes including a first-person escape room and a systems-driven roguelite project, with a strong emphasis on player interaction, progression, and moment-to-moment game feel. I approach development with a hands-on, iterative mindset, refining systems through testing and continuous improvement.
I’m comfortable working independently and managing my own workflow, while also collaborating in team environments. I enjoy building gameplay systems that feel responsive, readable, and satisfying, especially within atmospheric or system-heavy games.